Game Art Portfolio Workshop!

Every Saturday in May 2026 from 10AM-1PM MST- Signups are open NOW! Only accepting the first 10 students who sign up.

I teach Illustrators how to become Game Artist Wizards without needing an art school degree, or any prior experience!

A Game Art Wizard is an incredibly skilled artist with a deeper understanding of the game art pipeline. Their skills can include making character, prop and environment art, animations, VFX, and more! Game art Wizards are a rare bunch who are highly sought after on game teams. They bring magic to every game they work on, and have the skillset to work on any game they’d like!


Imagine: you’re working from home, using your creativity, and getting paid to make art every day.

When people ask you what you do for work you get to say “I make video games” How cool is that?


One month, one goal: Making a Game Art Portfolio Piece that WOWS!

This workshop will help you learn how to make game art, build a portfolio worthy game art piece, and get you ready to find and apply for jobs.

Week 1: 

-Introductions-Meet your classmates

-Lesson: Intro to Game Art Specialties

-Group Brainstorming: Portfolio Projects

-Walkthrough: Unity and Github Setup

Week two:

-Feedback on Projects

-Walkthrough: How to use Unity and Github

-Live Demo: Game Art in Unity- 2D

-Discuss Next Steps on Projects

Week three:

-Feedback on Projects

-Lesson: Successful Game Art Portfolio

-Lesson: Game Jams 101

-Live Demo: Game Art in Unity- 3D

-Discuss Next Steps on your Project

Week Four:

-Feedback on Projects

-Lesson: Networking 101

-Lesson: Applying for Game Art Jobs and interviewing

-Putting your Project into your Portfolio

-Final Thoughts: Answering Questions

Here are a few reviews from my last workshop

“This workshop was not only incredibly helpful but super informative! Meg is a fantastic teacher who has lots of experience teaching and coaching new artists in beginning their journey into the game dev industry. Not only did she coach us on networking, job hunting and how to participate in game jams efficiently, but she also taught us both Unity and Github.

We got walked through most of the artistic pipeline in Unity (both 2D and 3D) with fun and intuitive exercises made by Meg that you can play around with and use to build your knowledge base. She used these exercises to help us find our personal path in development, in what kind of games we should create, and helped us focus our style. Personally, I discovered I like rigging and creating 2D puppets!

One of the most useful parts was pitching ideas to the group and collaborating on what personal project you should make for your portfolio. This workshop was so incredibly worth it! You’ll come out with new knowledge of development, a more focused view and path to tread, and how to successfully hunt for jobs. I got SOOOO much out of this, not only in experience and knowledge, but in connections.

I loved talking to both Meg and the other students, we all had such a good time, we’ve started planning activities after the workshop! If you are questioning if you should or not, DO IT!!! Everyone has something to gain here. ♥”

-EM

“Meg hosts an AMAZING workshop! She is a fantastic teacher with lots of great industry knowledge. I feel like I have broken out of job application purgatory and now know what strategies I needed and how to format my portfolio to get an industry job!”

“Let’s say you got into the industry… YAY!! YOU DID IT!! Now that you’ve got your foot in the door, you’re here to stay and have nothing to fear, right? Right…? I wish I could have said that was the case for me after I landed my first dream game dev job as an artist, but with my limited knowledge of Unity, GitHub, and other disciplines in the industry set me back; once pre-production was over, there wasn’t enough work as a specialized 2D concept artist to keep me on the team! ;o; Furthermore, I didn’t know how to utilize the friendships I made along the way to find my next gig, nor did I know what my portfolio was missing that would WOW! the recruiters I was applying to that would convince them to let me work for the really cool games they were working on. This workshop may be short, but it helped me do some much needed soul-searching as an artist who misses the game industry SO. VERY. MUCH. to find out what I could be doing to reconnect with one of my all-time favorite creative outlets as an artist: game development!!”

If you are serious about a career in games, don’t wait! I will only be accepting 10 students so that I can give each person the one on one attention they need.

Are you ready???